#version 3.0 #include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "glass.inc" global_settings { assumed_gamma 2.4 ambient_light rgb<1,1,1> } camera { location <-41.8*sin(2*pi*clock), 0,-41.8*cos(2*pi*clock)> look_at <0, 0, 0> angle 10.0 } background {color rgb <1,1,1>} // ******* L I G H T S ******* light_source { // Area_Lichtpunkt 1 <-60,100,-75> color rgb<1,1,1> area_light <-20,0,0>, <0,-20,0>, 3, 3 adaptive 1 jitter } light_source { // Area_Lichtpunkt 2 <60,100,-10> color rgb<1,1,1> area_light <0,-20,0>, <0,0,-20>, 3, 3 adaptive 1 jitter } // ******** TEXTURES ******* union { //C sphere { <-1.16,0.67,0.00>, 0.38 } sphere { <-1.16,-0.67,0.00>, 0.38 } sphere { <0.00,-1.34,0.00>, 0.38 } sphere { <1.16,-0.67,0.00>, 0.38 } sphere { <1.16,0.67,0.00>, 0.38 } sphere { <0.00,1.34,0.00>, 0.38 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Citrine_01 ior 1.55 } } union { //Cl sphere { <-2.65,-1.53,0.00>, 0.50 } sphere { <2.65,1.53,0.00>, 0.50 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Emerald_01 ior 1.59 } } merge { //H and Bond sphere { <-2.11,1.22,0.00>, 0.16 } sphere { <0.00,-2.44,0.00>, 0.16 } sphere { <2.11,-1.22,0.00>, 0.16 } sphere { <0.00,2.44,0.00>, 0.16 } cylinder { <-1.16,0.67,0.00>,<-1.16,-0.67,0.00>,0.05} cylinder { <-1.16,0.67,0.00>,<0.00,1.34,0.00>,0.05} cylinder { <-1.16,0.67,0.00>,<-2.11,1.22,0.00>,0.05} cylinder { <-1.16,-0.67,0.00>,<0.00,-1.34,0.00>,0.05} cylinder { <-1.16,-0.67,0.00>,<-2.65,-1.53,0.00>,0.05} cylinder { <0.00,-1.34,0.00>,<1.16,-0.67,0.00>,0.05} cylinder { <0.00,-1.34,0.00>,<0.00,-2.44,0.00>,0.05} cylinder { <1.16,-0.67,0.00>,<1.16,0.67,0.00>,0.05} cylinder { <1.16,-0.67,0.00>,<2.11,-1.22,0.00>,0.05} cylinder { <1.16,0.67,0.00>,<0.00,1.34,0.00>,0.05} cylinder { <1.16,0.67,0.00>,<2.65,1.53,0.00>,0.05} cylinder { <0.00,1.34,0.00>,<0.00,2.44,0.00>,0.05} sphere { <-1.16,0.67,0.00>, 0.08 } sphere { <-1.16,-0.67,0.00>, 0.08 } sphere { <0.00,-1.34,0.00>, 0.08 } sphere { <1.16,-0.67,0.00>, 0.08 } sphere { <1.16,0.67,0.00>, 0.08 } sphere { <0.00,1.34,0.00>, 0.08 } sphere { <-2.65,-1.53,0.00>, 0.08 } sphere { <2.65,1.53,0.00>, 0.08 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Topaz_01 ior 1.63 } } sky_sphere { //pigment {color rgb <0.10,0.10,1.00>}//Sky for 1 pigment {color rgb <0.40,0.40,1.00>}//Sky for 3 pigment {//Cloud bozo turbulence 0.6 octaves 6.0 omega 0.7 lambda 2.0 color_map { [0.0 color rgb <0.85, 0.85, 0.85>] [0.1 color rgb <0.75, 0.75, 0.75>] [0.5 color rgbt <1, 1, 1, 1>] } scale 0.4 } rotate -135*x } // End of File